- Must have a licensed manager.
- Must be a licensed gladiator.
- A team may consist of no more than eight members. (Familiars do not count. Larger animal companions, mounts, and cohorts do.)
- Each team must identify itself with a name.
- Each team must designate a leader who will wear a purple sash during the tournaments.
- Matches are posted in the common area of the Coenoby. All team members must report to the match coordinator 1 hour before the match. Failure to do so results in disqualification of team member.
- Champions' Game is a 5-day gladiatorial tournament.
- Takes place annually in the Free City (Greyhawk).
- The event pits gladiators against gladiators and gladiators against monsters.
- It is a four-round elimination event. No losers bracket.
Day 0 - Free Dinner - Begins at 6:00. Managers and teams arrive for feast and to meet patrols and big-wigs.
After dinner (Around 8:00) gladiators are lead to Coenoby below the arena where they must stay for the entire event.
Day 1 - Round 1: Six battles of free-for-all combat between groups of up to four teams. Times: (8:00 AM, 10:00 AM, 12:00 PM, 2:00 PM, 4:00 PM, 6:00 PM)Day 2 - Teams Rest - Manager's Generally Visit
Day 3 - Round 2: Six winning teams are paired off. Times: (12:00 PM, 2:00 PM, 4:00 PM)
Day 4 - Round 3: Two of the teams (chosen by manager vote) pair off against each other.
Other team (usually the most popular) fights a secret exotic monster foe. Monster foe usually consumes less resources.
Day 5 - Round 4: Two remaining teams go against each other. Time: (12:00 PM)
- Disqualification: two types - Team and Team Member
- Disqualified team or team member can no longer participate in the tournament and are escorted from the stadium.
- All battles are potentially lethal, but a gladiator always has the option of surrender. To Surrender, a gladiator must drop his weapons, kneel, and hold both hands in the air. A gladiator who attacks a surrendering foe is immediately disqualified (and subject to local law for assault and possibly murder) A gladiator who surrenders and then attacks another gladiator is also immediately disqualified.
- Gladiators that can fly or levitate may do so up to a height of 40 feet. A gladiator that flies any higher is disqualified. Burrowing into the arena's floor is forbidden.
- A match persists until one team is victorious, either through the death or the surrender of all opposing teams.
- Winning gladiators hove no right to the spoils of the fallen. A defeated gladiator keeps his gear, or in the case of death, ownership of gear reverts to his team or manager.
- Any tactic that endangers spectators is grounds for immediate disqualification and possible legal action.
- A disqualified gladiator must cease fighting at once and must move to the edge of the field of battle immediately. Failure to comply results in the disqualification of the entire team. Once a gladiator is disqualified, he may no longer take part in the remaining battles.
- Teams are brought up one at a time and assigned a position in the arena.
- The referee (xxx) will introduce the teams and describe the battle after all are in the place. These iintroductions usually last approximately two minutes. It is during this time that teams may begin to cast defensive spells, drink potions, etc... Any member with defensive magic up before this time is disqualified. No attacks on opponents may occur until the host (Raknian) gives the signal after the introduction.
- The referee (xxx) will disqualify gladiators by placing announcing who & why and placing a red aerie on the gladiator if they do not immediately cease. His decision is final.
- After each match, the losing team are escorted from the arena and/or bodies are collected by managers. Winning teams are given an award ceremony, with the manager accepting prizes and then escorted back to the Coenoby.
- Awards are given after each battle.
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